using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SPGE
{
    public interface ICollisionItem : IGameItem
    {
        Rectangle BoundBox
        { get; }
    }

    public interface ICollisionSource : ICollisionItem
    {
        void Collition(ICollisionItem item);
    }

    public interface ICollisionTarget : ICollisionItem
    {
        bool CollitionWith(ICollisionSource item);
        void DetectCollitionWith(IEnumerable<ICollisionSource> items);
    }
}
